There are
glVertexAttribPointer()glVertexAttribIPointer()glVertexAttribLPointer()
I assumed glVertexAttribPointer
can be used instead of the other two.
If so, why do the I
and L
variations exist?
There are
glVertexAttribPointer()glVertexAttribIPointer()glVertexAttribLPointer()
I assumed glVertexAttribPointer
can be used instead of the other two.
If so, why do the I
and L
variations exist?